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Game development

 

Preparing the required files

Now we can start developing our first game. Create a phaser-pong folder for it on your web server and copy the phaser.js file from the build folder with the framework sources there. Also create an assets folder in it, where we will store all the resources related to the game, and an index.html file (in fact, this is where our game will be).

Copy the ball, paddle and background images to the assets folder. You can take the following files (I took the starry sky from the Phaser examples as a background), or you can draw something of your own. The main thing is to make sure that you are loading the correct images into the game with the correct names and the correct sizes. Also, do not choose too large images, with their rendering problems may arise. Therefore, before using your cat’s photo, reduce it to, say, 480×640 (the resolution of our game), and everything will be fine.

 

 

 

html5 games

Game development

 

https://www.dergatsjev.be/2021/01/phaser-3-javascript-and-html5-game.html

Frequently asked questions

What files do I need to set up for game development with Phaser?

You need to create a project folder, copy the phaser.js file from the framework sources, create an assets folder for game resources, and set up an index.html file where your game will run.

Where should I store game assets like images?

All game resources including ball, paddle, and background images should be stored in a dedicated assets folder within your project directory for better organization.

What image dimensions should I use for game development?

It's recommended to resize images to match your game resolution, such as 480x640 pixels, to avoid rendering problems and ensure optimal performance.

Why is image size important in game development?

Large images can cause rendering problems in games. Keeping images appropriately sized prevents performance issues and ensures smooth gameplay across different systems.

How do I ensure correct image loading in my game?

Make sure you load images with the correct file names and sizes in your game code. Verify that image references match your actual asset files to avoid loading errors.